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Adding 3D Sound to 3D Cinema: Identification and Evaluation of Different Reproduction Techniques

机译:向3D电影院中添加3D声音:不同复制技术的识别和评估

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摘要

Very little research has been conducted so far into the general problem of producing a 3D soundscape consistent with the visual content of a 3D-stereoscopic movie. First, the following 3D sound reproduction techniques are reviewed: Vector Base Amplitude Panning (VBAP), binaural and transaural techniques, Wave Field Synthesis (WFS) and Ambisonics. Second, the new challenges of 3D cinema are introduced. Third, we reconsider each 3D audio technique in the light of these challenges. We find that, at least in theory, a completely personalized soundscape is needed and that, due to various technical reasons, only binaural reproduction through headphones is able to accurately produce a 3D soundscape consistent with a 3D-stereo movie in a theater environment.
机译:迄今为止,对于产生与3D立体电影的视觉内容一致的3D音景的一般问题,进行的研究很少。首先,对以下3D声音再现技术进行了回顾:矢量基频平移(VBAP),双耳和跨耳技术,波场合成(WFS)和Ambisonics。其次,介绍了3D电影的新挑战。第三,针对这些挑战,我们重新考虑每种3D音频技术。我们发现,至少在理论上,需要完全个性化的音景,并且由于各种技术原因,只有通过耳机进行的双耳再现才能在剧院环境中准确地产生与3D立体电影一致的3D音景。

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